New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Exploradores SCRATCH

Crossword Puzzle

(3)
Played 54

About this activity

Descubre términos clave sobre la creación y programación en un entorno interactivo.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Exploradores SCRATCH
 

Crossword Puzzle

Crucigrama de Exploradores SCRATCHOnline version

Descubre términos clave sobre la creación y programación en un entorno interactivo.

by HERNAN DARIO PATIÑO SALAMANCA
1

Entorno de programación visual utilizado para crear proyectos interactivos.

2

Conjunto de instrucciones que se utilizan para programar una aplicación o juego.

3

Elemento gráfico que puede ser controlado y animado en un proyecto.

4

Componentes visuales que representan instrucciones en el entorno de programación.

5

Trabajo final que se crea utilizando el entorno de programación para contar una historia o jugar.

6

Técnica que da movimiento a los elementos gráficos en un proyecto.

7

Elemento auditivo que se puede agregar a un proyecto para mejorar la experiencia.

8

Capacidad de un proyecto para responder a las acciones del usuario.

9

Lugar donde ocurre la acción en Scratch.

10

Bloque que detecta si algo ocurre, como tocar un color o el puntero.

2
5
3
6
8
4
7
1
10
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.