New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Educación Digital

Crossword Puzzle

Played 0

About this activity

Explora los conceptos clave que están transformando el aprendizaje en la era digital.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Educación Digital
 

Crossword Puzzle

Crucigrama de Educación DigitalOnline version

Explora los conceptos clave que están transformando el aprendizaje en la era digital.

by VANESSA PAULINA VARGAS OLALLA
1

Conjunto de conocimientos y técnicas que permiten crear herramientas y soluciones.

2

Introducción de ideas o métodos nuevos que mejoran procesos existentes.

3

Proceso de adquirir conocimientos, habilidades y valores a través del aprendizaje.

4

Que existe en un entorno digital, no físico, facilitando la interacción a distancia.

5

Sistema o aplicación que permite la interacción y el acceso a recursos educativos.

6

Capacidad de los usuarios para interactuar con el contenido y entre sí en un entorno digital.

7

Facilidad para acceder a recursos y herramientas educativas para todos los estudiantes.

8

Proceso mediante el cual se adquieren conocimientos y habilidades a través de la experiencia.

5
6
4
1
8
2
7
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.