New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Metodologías de enseñanza innovadoras

Crossword Puzzle

Played 0

About this activity

Explora conceptos clave en métodos de enseñanza creativos y habilidades esenciales.

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Metodologías de enseñanza innovadoras
 

Crossword Puzzle

Metodologías de enseñanza innovadorasOnline version

Explora conceptos clave en métodos de enseñanza creativos y habilidades esenciales.

by Bryan Josue Camacho Ludeña
1

Capacidad de generar ideas nuevas y originales en el proceso de aprendizaje.

2

Trabajo conjunto entre estudiantes para alcanzar objetivos comunes en el aula.

3

Habilidad para ajustarse a diferentes situaciones y estilos de aprendizaje.

4

Participación activa de los estudiantes en su proceso educativo mediante el diálogo.

5

Uso de herramientas digitales para enriquecer la experiencia de aprendizaje.

6

Proceso de indagar y explorar temas para fomentar el pensamiento crítico.

7

Evaluación del propio aprendizaje para mejorar y profundizar en el conocimiento.

8

Reconocimiento y valoración de diferentes estilos y ritmos de aprendizaje en el aula.

6
5
1
2
8
7
3
1

2

3

4

5

6

5
1
6
3
2
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.