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Polling and Interrupts (Upper Sixth Science Computer Science)


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Test your knowledge on polling and interrupts in computer science! Decide whether each noun is related to the concepts of polling and interrupts. Answer with ✅ for true and ❌ for false.

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Polling and Interrupts (Upper Sixth Science Computer Science)

 

Polling and Interrupts (Upper Sixth Science Computer Science)
Online version

Test your knowledge on polling and interrupts in computer science! Decide whether each noun is related to the concepts of polling and interrupts. Answer with ✅ for true and ❌ for false.

by YAKILI LMS
1

Context Switch

2

CSS

3

JavaScript

4

Database

5

Thread

6

Network Protocol

7

User Interface

8

CPU

9

Machine Learning

10

HTML

11

Buffer

12

Cloud Storage

13

Scheduler

14

Polling guarantees immediate response to events.

15

Polling can handle multiple devices without any issues.

16

Polling eliminates the need for interrupts in all cases.

17

Interrupt-driven I/O can lead to faster response times than polling.

18

Polling can lead to wasted CPU cycles if the device is not ready.

19

Polling is more efficient than interrupts in all situations.

20

Interrupts can be prioritized based on the urgency of the event.

21

Interrupts slow down the overall performance of a system.

22

Interrupts allow a CPU to respond to events immediately.

23

Interrupts require the CPU to constantly check for events.

24

Polling involves the CPU checking the status of a device at regular intervals.

25

Interrupts can improve the efficiency of CPU resource usage.

26

Polling can be used in systems where timing is not critical.

27

Interrupts are always more complex than polling.

28

Polling is a method used exclusively in software applications.

29

In polling, the CPU continuously checks for device readiness.

30

Interrupts can only be used with hardware devices.

31

Interrupts can only be triggered by software commands.

32

Polling is simpler to implement than interrupts.

33

Interrupts can handle multiple events more efficiently than polling.

34

Context Switch

35

File System

36

User Interface

37

Data Structure

38

Interrupt Handler

39

Encryption

40

Interrupt

41

Latency

42

Cloud Computing

43

Microcontroller

44

Virtual Machine

45

Event

46

Algorithm

47

Detection

48

Operating System

49

Signal

50

Polling

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