New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Creatividad e innovación

Froggy Jumps

Played 6

About this activity

identificar y comprenda las diferencias entre creatividad e innovación, y analice ejemplos donde ambos conceptos se relacionan o se aplican por separado.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Creatividad e innovación
 

Froggy Jumps

Creatividad e innovaciónOnline version

identificar y comprenda las diferencias entre creatividad e innovación, y analice ejemplos donde ambos conceptos se relacionan o se aplican por separado.

by Elaine Magallon
1

Diseñar un paraguas que se convierte en mochila

2

Crear una app para pedir taxis voladores

3

Comercializar una botella que se biodegrada en 1 semana

4

Imaginar una escuela en Marte

5

Instalar aulas virtuales en zonas rurales

6

Uso de plataformas digitales como Google Classroom, Kahoot o Genially.

7

Inventar juegos o dinámicas nuevas para repasar temas.

8

Diseñar espacios flexibles de aprendizaje (sin pupitres fijos, con zonas de trabajo colaborativo).

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.