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Caso de Uso AF3: Creación de contenidos digitales

Froggy Jumps

Played 16

About this activity

Comunicación y colaboración

Created by

Spain

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Caso de Uso AF3: Creación de contenidos digitales
 

Froggy Jumps

Caso de Uso AF3: Creación de contenidos digitalesOnline version

Comunicación y colaboración

by Verónica
1

¿A qué se dedica la pyme del caso de uso?

2

¿Qué formato utilizaban al principio para enviar los cursos al alumnado?

3

¿Qué problema principal detectaron con los cursos actuales?

4

¿Qué consecuencias tuvo ese problema?

5

¿Qué es una herramienta de autor?

6

¿Qué característica clave buscaban en la nueva herramienta?

7

¿Qué significa que un curso sea “responsive”?

8

¿Qué hicieron para enseñar el nuevo formato a su clientela?

9

¿Qué efecto tuvo el uso de la nueva herramienta en las encuestas de satisfacción?

10

¿Qué dificultad trae crear cursos para cada tipo de dispositivo?

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