New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

STEAM en la Formación Docente

Yes or No

Played 8

About this activity

Desafío rápido de respuestas directas (si/no) sobre STEAM.

Created by

Dominican Republic

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
STEAM en la Formación Docente
 

STEAM en la Formación DocenteOnline version

Desafío rápido de respuestas directas (si/no) sobre STEAM.

by Francisco M. Florentino
1

La jornada promueve la innovación educativa mediante STEAM.

2

Buscamos promover la motivación, la visualización y la retroalimentación de los docentes en el uso pedagógico de recursos tecnológicos que favorezcan el proceso de enseñanza-aprendizaje.

3

STEAM Incluye actividades prácticas que integran ciencia, tecnología, ingeniería, artes y matemáticas.

4

Buscamos la integración y el uso efectivo de herramientas digitales, recursos en línea y plataformas tecnológicas en todos los aspectos del sistema educativo.

5

El objetivo principal es enseñar únicamente matemáticas.

6

Este enfoque busca potenciar la calidad del proceso de enseñanza aprendizaje, logrando que los contenidos, las estrategias pedagógicas y TIC se articulen de manera coherente

7

STEAM excluye artes y diseño.

8

Se busca fortalecer habilidades docentes con la modalidad STEAM.

9

La jornada se realiza exclusivamente de de forma virtual y no presencial sin recursos digitales.

10

En esta capacitacion buscamos fomentar la colaboración entre docentes de diferentes niveles.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.