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Reto: Gamificación y Aula Invertida

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Cuestiona conceptos de gamificación y aula

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Chile

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Reto: Gamificación y Aula Invertida
 

Reto: Gamificación y Aula InvertidaOnline version

Cuestiona conceptos de gamificación y aula

by NATALIA MARGARITA VILLARREAL GONZALEZ
1

En el aula invertida, los alumnos nunca deben participar en debates durante la clase.

2

La gamificación utiliza mecánicas de juego para motivar el aprendizaje.

3

La gamificación sustituye completamente a la enseñanza tradicional sin necesidad de evaluación.

4

El objetivo de la gamificación es fomentar la participación, la motivación y la retroalimentación inmediata.

5

En las actividades de aula invertida, el docente actúa como facilitador durante las sesiones presenciales.

6

Las plataformas de gamificación suelen incluir puntos, insignias y tablas de clasificación para medir el progreso.

7

En el aula invertida, los estudiantes estudian contenidos en casa y realizan actividades prácticas en clase.

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