New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Cibernética y Comunicología

Froggy Jumps

Played 0

About this activity

Actividad realizada para la materia de investigación 1. Comunicación social - Periodismo. Quinto semestre.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Cibernética y Comunicología
 

Froggy Jumps

Cibernética y ComunicologíaOnline version

Actividad realizada para la materia de investigación 1. Comunicación social - Periodismo. Quinto semestre.

by Edda Kethoura Newball
1

¿Cuál fue el principal aporte de Norbert Wiener con su obra?

2

¿Cuál es la principal diferencia entre la primera y la segunda cibernética?

3

Para Niklas Luhmann, ¿cuál es la operación fundamental que mantiene y reproduce la sociedad?

4

De acuerdo con la óptica de la cibernética ¿cuál de estas es el mejor ejemplo de feedback (retroalimentación) en un proceso de comunicación?

5

¿Cuál fue el principal cambio que introdujo la cibernética en la forma de pensar la comunicación?

6

¿Quién concibió la idea de que todo comportamiento es un mensaje dentro de un sistema de interacción?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.