New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Karya Persuasif Visual Kelas XI

Crossword Puzzle

Played 28

About this activity

Teka kata persuasif di seni rupa.

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Karya Persuasif Visual Kelas XI
 

Crossword Puzzle

Karya Persuasif Visual Kelas XIOnline version

Teka kata persuasif di seni rupa.

by Grace Felliny
1

Karya grafis bersifat promosi yang dirancang untuk menarik perhatian dan menyampaikan pesan.

2

Pesan promosi yang bertujuan membujuk khalayak melalui media visual.

3

Media cetak promosi berukuran besar untuk menyampaikan pesan.

4

Kalimat singkat yang mengundang perhatian dan menguatkan tema karya.

5

Elemen visual yang membedakan nuansa dan memengaruhi suasana.

6

Perbedaan tajam antara unsur untuk menonjolkan fokus.

7

Penataan unsur visual untuk membentuk keseimbangan dan arah pandang.

8

Gaya huruf yang memperkuat pesan dan keterbacaan karya.

7
5
3
1
2
4
6
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.