New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Latihan 1 algoritma kelas XI

Froggy Jumps

(2)
Played 80

About this activity

informatika

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Latihan 1 algoritma kelas XI
 

Froggy Jumps

Latihan 1 algoritma kelas XIOnline version

informatika

by Sri Wahyuni
1

Urutan langkah-langkah logis yang terstruktur untuk menyelesaikan suatu masalah disebut

2

Manakah di antara pernyataan berikut yang paling tepat mendeskripsikan flowchart?

3

Dalam pemrograman, `int` dan `string` adalah contoh dari

4

Jika `a = 10` dan `b = 5`, maka hasil dari `a / b` adalah

5

Perbedaan utama antara **variabel** dan **konstanta** adalah

6

Struktur kontrol yang digunakan untuk mengeksekusi blok kode berulang kali selama kondisi tertentu masih terpenuhi disebut

7

`BACA bilangan` `JIKA bilangan MOD 2 = 0 MAKA` `CETAK 'Bilangan Genap'` `SELAIN ITU` `CETAK 'Bilangan Ganjil'` `AKHIR JIKA` Manakah yang merupakan 'struktur kontrol' dalam pseudo-code di atas?

8

Bagian dari kode program yang dapat dipanggil dan dieksekusi secara terpisah untuk melakukan tugas tertentu, seringkali mengembalikan sebuah nilai, disebut

9

Apa tujuan utama dari tahapan **analisis masalah** dalam perancangan algoritma?

10

`jumlah = 0` `UNTUK i DARI 1 HINGGA 5 LAKUKAN` `jumlah = jumlah + i` `AKHIR UNTUK` `CETAK jumlah` Berapa nilai akhir dari variabel `jumlah` yang akan dicetak?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.