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Module Three: Designing & Developing for Instructional Design

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EDI 621

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Module Three: Designing & Developing for Instructional Design
 

Module Three: Designing & Developing for Instructional DesignOnline version

EDI 621

by Dr. McNeil
1

Guided discovery is an example of instructional strategy.

2

Objectives focus on the results of instruction, what learners should know, do, or feel upon completion of a learning experience.

3

Instructional goals are expression of a desired result of a learning experience.

4

A learning activity refers to what a trainer is doing during a planned learning experience.

5

Instructional design theories often have implications for how ID projects is organized and executed.

6

Drill and practice is an example of a non-instructional strategy.

7

One way to design instruction is to classify work tasks into learning tasks.

8

Reward system is an example of noninstructional strategy.

9

The criterion component of an objective describes how a learner will demonstrate proficiency.

10

The condition component of the objective explains what working conditions must exist when the performer demonstrates knowledge, skill, or ability.

11

360-degree feedback is an example of an instructional strategy.

12

A performance objective is an expression of a desired result of a learning experience.

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