New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama sobre programación

Crossword Puzzle

Played 1

About this activity

Este crucigrama incluye palabras relacionadas con la programación en makecode

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama sobre programación
 

Crossword Puzzle

Crucigrama sobre programaciónOnline version

Este crucigrama incluye palabras relacionadas con la programación en makecode

by Naranjo Bohorquez Salome
1

Es una variable que se incrementa o decrementa en un valor fijo.

2

Sirve para almacenar información modificable (como números, texto u otros datos) en la memoria de la computadora.

3

Sirve para representar la información con la que trabaja un programa.

4

Sirve para resolver problemas y automatizar tareas a través de una secuencia finita y ordenada de instrucciones bien definidas.

5

Sirve para detectar y medir magnitudes físicas o químicas del entorno, transformándolas en señales eléctricas.

6

Sirve para aprender a programar de manera sencilla y visual, permitiendo crear juegos, programar dispositivos como la placa micro:bit.

7

Sirve para agrupar y organizar un conjunto de instrucciones de código que se ejecutan de forma conjunta.

8

Sirve para repetir un conjunto de instrucciones un número determinado de veces o hasta que se cumpla una condición específica.

2
1
7
3
8
6
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.