New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Hitos en la educación

Yes or No

Played 0

About this activity

Los hitos de la educación son momentos clave que han marcado la evolución de la educación a lo largo de la historia. Estos pueden abordarse desde una perspectiva histórica, pedagógica o tecnológica, dependiendo del enfoque que desees da

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Hitos en la educación
 

Hitos en la educaciónOnline version

Los hitos de la educación son momentos clave que han marcado la evolución de la educación a lo largo de la historia. Estos pueden abordarse desde una perspectiva histórica, pedagógica o tecnológica, dependiendo del enfoque que desees da

by CESAR JOSUE CARPIO PACHECO
1

Incorporación de nuevas lenguas en el aula.

2

Enfoque en competencias clave: pensamiento crítico, trabajo colaborativo, ciudadanía digital.

3

Educación inclusiva, intercultural y sustentable como ejes clave

4

Expansión de la educación pública y laica

5

la educacion es una forma de control social

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.