New game
Download
Get Academic Plan
Share game
Froggy Jumps
Froggy Jumps

Conectividad

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conectividad

Froggy Jumps

(6)
Played 95

About this activity

Elige la respuesta correcta sobre el tema de conectividad

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conectividad
 

Froggy Jumps

ConectividadOnline version

Elige la respuesta correcta sobre el tema de conectividad

by Silvia Pacheco Elorza
1

En casa, una niña se conecta con su tableta al internet para hacer su tarea en línea.

2

Un niño comparte una canción desde su celular al altavoz portátil durante una reunión familiar.

3

En el camino a la escuela, una niña revisa un video educativo usando los datos móviles de su celular.

4

Un niño acompaña a su mamá al supermercado y observa cómo paga acercando su celular a la terminal de cobro.

5

En la biblioteca, una niña se conecta a la red para buscar información de un proyecto escolar.

6

En la biblioteca, una niña se conecta a la red para buscar información de un proyecto escolar.

7

Durante un viaje, un niño usa los datos móviles para mandar mensajes a su familia por una aplicación de chat.

8

En el transporte público, una persona pasa su tarjeta inteligente con chip cerca del lector para poder entrar.

9

En la escuela, el grupo se conecta a la red del salón para participar en una actividad interactiva en línea.

10

Una niña conecta sus audífonos inalámbricos para escuchar música mientras hace la tarea.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.