New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conectivismo en la era digital

Froggy Jumps

Played 1

About this activity

Preguntas clave sobre esta teoría.

Created by

Guatemala

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conectivismo en la era digital
 

Froggy Jumps

Conectivismo en la era digitalOnline version

Preguntas clave sobre esta teoría.

by Job Yanuario Cortidor Mirón
1

¿Qué afirma Siemens sobre el conocimiento en redes?

2

En conectivismo, ¿qué es más importante, el conducto o el contenido?

3

¿Qué papel tiene el docente según el conectivismo?

4

¿Qué describe mejor el aprendizaje en conectivismo?

5

¿Qué tipo de entorno facilita el conectivismo?

6

¿Qué afirma Siemens sobre la actualidad de las decisiones?

7

¿Qué se necesita para mantener el aprendizaje continuo?

8

¿Qué concepto describe mejor el conocimiento en redes?

9

¿Qué se enfatiza en la competencia del aprendizaje?

10

¿Qué añade el e-learning 2.0 al conectivismo?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.