New game
Download
Get Academic Plan
Share game
Froggy Jumps
Froggy Jumps

KUISSS

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

KUISSS

Froggy Jumps

(2)
Played 89

About this activity

YUK YUK SEMANGAT MENGERJAAKANN, GOOD LUCKK

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
KUISSS
 

Froggy Jumps

KUISSSOnline version

YUK YUK SEMANGAT MENGERJAAKANN, GOOD LUCKK

by Livelia Anggi
1

Siapa tokoh yang mengemukakan teori konektivisme ?

2

Bagaimana penerapan konektivisme dalam platform pembelajaran online?

3

Menurut konektivisme, pengetahuan tersimpan di mana ?

4

Contoh nyata penerapan konektivisme dalam kehidupan sehari hari adalah?

5

Contoh pembelajaran yang terjadi melalui peralatan nonmanusia adalah?

6

Seorang guru meminta siswa mencari infomarsi dari internet, berdiskusi dalam kelompok, lalu menyajikan hasilnya di kelas. Aktivitas ini sesuai dengan konektivisme karena ?

7

Jika pengetahuan bisa berubah setiap hari, bagaimana konektivisme melatih siswa agar tetap kritis terhadap informasi baru ?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.