New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Aprender con Sí o No: Retos y Saberes

Yes or No

Played 1

About this activity

Reto educativo: ¿Sí o No? Preguntas sobre educación, docentes, tecnología e inclusión.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Aprender con Sí o No: Retos y Saberes
 

Aprender con Sí o No: Retos y SaberesOnline version

Reto educativo: ¿Sí o No? Preguntas sobre educación, docentes, tecnología e inclusión.

by Lizbeth Morales
1

La evaluación únicamente debe ser estandarizada y no considerar procesos.

2

La tecnología en educación puede apoyar la inclusión digital de estudiantes con necesidades especiales.

3

La humanización educativa busca valorar la dignidad y el bienestar de los estudiantes.

4

La educación se centra exclusivamente en la memorización.

5

La formación docente continua mejora la calidad educativa.

6

La educación inclusiva adapta estrategias para atender la diversidad.

7

Todos los docentes trabajan solos sin colaborar.

8

La inclusión reduce la diversidad de aprendizaje.

9

La tecnología siempre funciona sin fallos en el aula.

10

El aprendizaje colaborativo promueve la participación de grupos.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.