New game
Download
Get Academic Plan
Share game
Froggy Jumps
Froggy Jumps

Aprender a pensar.

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Aprender a pensar.

Froggy Jumps

Played 13

About this activity

Selecciona de manera correcta las respuestas a cada pregunta.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Aprender a pensar.
 

Froggy Jumps

Aprender a pensar.Online version

Selecciona de manera correcta las respuestas a cada pregunta.

by FREDY MARTINIANO FLORES ANTONIO
1

Proceso a través del cual se adquieren habilidades, destrezas, conocimientos, conductas, valores.

2

Se utilizan de manera consciente para aprender significativamente y solucionar problemas.

3

Tipo de estrategia de aprendizaje que integra y relaciona nueva información con lo que ya se sabe.

4

Tipo de estrategia de aprendizaje que permite organizar, agrupar o clasificar información.

5

Procesos mentales que permiten a una persona adquirir, procesar, almacenar y usar información para comprender al mundo.

6

Proceso cognitivo donde el estudiante relaciona e integra la nueva información con sus conocimientos y experiencias previas.

7

Conjunto de capacidades cognitivas independientes, que permiten a los individuos la resolución de problemas y creación de productos.

8

Capacidad de reflexionar y ser conscientes de nuestros propios procesos de pensamiento.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.