New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

pensamiento computacional

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
pensamiento computacional
 

Crossword Puzzle

pensamiento computacionalOnline version

este crucigrama se trata de pensamiento computacional

by nataly
1

implica resolver problemas, diseñar sistemas y comprender el comportamiento humano , haciendo el uso de la informática

2

comprender claramente el problema

3

elaborar los pasos precisos para solucionar el problema

4

con base al análisis se debe codificar el algoritmo propuesto

5

son datos que se introducen en la computadora para ser procesados

6

son las instrucciones para la transformación de los datos de entrada

7

es la obtención y visualización de los resultados efectuados durante el proceso de algoritmo

8

empezar por lo fácil, observar, hacer conjeturas

9

comprender, dividir un problema mas pequeño y manejables

10

reconoce patrones más sencillos para tratar de resolverlos de formas similar

11

atraer la información para omitir lo que es irrelevante

12

diseñar pasos precisos que permitan resolver el problema

13

14

15

15
7
2
12
9
4
13
3
1
14
10
6
8
11
5
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.