New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

‣ Tema ⓵: Los 7 Principios de las Pruebas

Crossword Puzzle

Played 18

About this activity

Descubre cómo anticipar fallos con intuición y experiencia.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
‣ Tema ⓵: Los 7 Principios de las Pruebas
 

Crossword Puzzle

‣ Tema ⓵: Los 7 Principios de las PruebasOnline version

Descubre cómo anticipar fallos con intuición y experiencia.

by CRISTIAN RICARDO TAUTIVA LIZCANO
1

Fallos o errores del software que pueden detectarse.

2

Pruebas que no son viables, dado su alcance

3

Gasto necesario para corregir fallos.

4

Principio que señala que el 80% de defectos se concentra en el 20% del código.

5

Ambiente o situación en la que se realiza la prueba.

6

Técnica que divide entradas en clases equivalentes.

7

Idea de que repetir pruebas no siempre descubre más fallos.

8

Comprobación final para confirmar que el software satisface requisitos.

6
2
7
3
4
1
5
8
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.