New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

TIC en Educación: Conceptos Clave

Crossword Puzzle

Played 11

About this activity

Conceptos esenciales de tecnología educativa.

Created by

Guatemala

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
TIC en Educación: Conceptos Clave
 

Crossword Puzzle

TIC en Educación: Conceptos ClaveOnline version

Conceptos esenciales de tecnología educativa.

by Imelda López
1

Conjunto de saberes y herramientas para crear, almacenar y distribuir información.

2

Proceso de convertir información analógica a formato digital.

3

Entorno online que facilita actividades educativas y gestión de contenidos.

4

Proceso de adquirir conocimientos, habilidades o actitudes mediante estudio o experiencia.

5

Ciencia de examinar datos para extraer patrones y apoyar decisiones.

6

Enlace que conecta fragmentos de texto para navegar entre ideas.

7

Infraestructura remota que almacena y facilita acceso a datos y aplicaciones.

8

Ciencia y arte de enseñar y mejorar métodos educativos.

2
5
6
3
1
4
7
8
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.