New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

Psicología

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Psicología
 

Crossword Puzzle

PsicologíaOnline version

Psicología

by Marco Antonio Contreras Mercado
1

Parte de la mente donde se guardan deseos y recuerdos reprimidos.

2

Fundador del psicoanálisis.

3

Estructura tripartita de la personalidad propuesta por Freud.

4

Técnica usada para descubrir deseos inconscientes.

5

Estrategias del yo para protegerse de la ansiedad.

7

Proyección de emociones del paciente hacia el terapeuta.

8

Etapas del crecimiento ligadas a zonas erógenas (oral, anal, fálica, etc.).

9

Discípulo de Freud; introdujo el concepto de inconsciente colectivo.

10

Propuso la teoría del complejo de inferioridad y la psicología individual.

11

Fundador del conductismo; rechazó el estudio de la mente y se centró en la conducta observable.

12

Desarrolló el conductismo radical y el condicionamiento operante.

13

Aprendizaje por asociación entre estímulos (Pavlov).

14

Aprendizaje mediante refuerzos y castigos (Skinner).

15

Recompensa que aumenta la probabilidad de repetir una conducta.

16

Eliminar algo desagradable para aumentar una conducta.

17

Consecuencia que reduce la probabilidad de una conducta.

18

La conducta puede ser medida, controlada y predecida.

19

Experimento que demostró cómo se puede aprender el miedo por asociación.

9
7
16
10
4
19
14
18
17
1
13
8
5
2
11
15
3
12
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.