New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Pensamiento Computacional: Crucigramas
 

Crossword Puzzle

Pensamiento Computacional: CrucigramasOnline version

Conceptos clave del pensamiento computacional.

by MARIA FERNANDA TRUJILLO MAGAÑA
1

Conjunto de pasos finitos para resolver un problema.

2

Dividir un problema complejo en partes más simples.

3

Identificar rasgos relevantes eliminando detalles innecesarios.

4

Reconocer similitudes para orientar soluciones.

5

Repetir una serie de pasos hasta cumplir un objetivo.

6

Buscar y corregir fallos en un programa.

7

Comprobar que una solución cumple los requisitos.

8

Hacer que un proceso se realice sin intervención humana.

9

Datos que se introducen a la computadora

10

Instrucciones para la transformación de los datos de entrada

11

Obtención y visualización de los resultados

12

Comprender claramente el problema

13

Se debe codificar el algoritmo propuesto

14

implica resolver problemas, diseñar sistemas y comprender el comportamiento humano

15

Comprender , dividir un problema en problemas más pequeñas y manejables

3
4
15
10
1
9
11
5
14
2
12
13
8
6
7
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.