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Algoritma dan Pemrograman

Froggy Jumps

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Materi kelas 2 tentang sebab akibat, looping dan program

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Indonesia
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Algoritma dan Pemrograman
 

Froggy Jumps

Algoritma dan PemrogramanOnline version

Materi kelas 2 tentang sebab akibat, looping dan program

by ASITA PUJI ASTUTI
1

Algoritma adalah langkah – langkah untuk menyelesaikan ....

2

Contoh dari algoritma yaitu, kecuali ....

3

Program yang tepat untuk menemukan peta adalah ....

4

Dari gambar disamping, hubungan sebab akibat yang tepat adalah ....

5

Perintah loop yang tepat untuk kegiatan Jesi adalah ....

6

Jika cuaca hujan, maka ....

7

Langkah - langkah memakan pisang adalah ....

8

Program adalah sekumpulan ....

9

Ayah jesi bekerja membuat program game di kantornya. Ayah jesi adalah seorang .....

10

Jika gambar disamping ayam, maka berbunyi ....

11

Jika cuaca cerah, ..... mereka menyiram tanaman

12

Simbol kode disamping yaitu kode untuk ....

13

Program di komputer yang berulang – ulang atau pengulangan disebut ....

14

Hubungan sebab akibat ditandai dengan kata ..... dan .....

15

Kegiatan yang dilakukan saat membuat program disebut ....

16

Jika hewan disamping adalah ikan, Maka ....

17

Jika sering bermain game, Maka ....

18

Jika hari ini hujan, Maka ....

19

Untuk mengulang perintah, programmer menggunakan perintah ....

20

Apa yang terjadi jika komputer tidak memiliki program?

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