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Desafío de Calidad de Software

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About this activity

Verdad o Falso sobre prácticas de desarrollo

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Mexico

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Desafío de Calidad de Software
 

Desafío de Calidad de SoftwareOnline version

Verdad o Falso sobre prácticas de desarrollo

by luis enrique garciajaime
1

Es posible escribir buen código sin aplicar principios de programación orientada a objetos.

2

Es posible que seguir al 100% los principios SOLID genere un diseño innecesariamente complejo.

3

Tiene sentido aplicar patrones de diseño (como Singleton, Factory, etc.) incluso si el proyecto es pequeño.

4

Puede un software estar “funcionando correctamente” y aún así tener mala calidad.

5

Un microservicio puede volverse un “monolito distribuido” si no se diseña correctamente.

6

¿Es seguro un sistema sin cifrado de datos en tránsito ni en reposo?

7

¿Es aceptable lanzar a producción software que no ha pasado pruebas automatizadas si fue probado manualmente?

8

¿Deben las aplicaciones modernas depender completamente de librerías de terceros para su funcionalidad principal?

9

¿Un software con 100% de cobertura de pruebas está completamente libre de errores?

10

¿Es buena práctica ignorar warnings del compilador si el programa corre sin fallos aparentes?

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