New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama de Programación de Videojuegos

Crossword Puzzle

Played 1

About this activity

Términos clave de la programación de videojuegos.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama de Programación de Videojuegos
 

Crossword Puzzle

Crucigrama de Programación de VideojuegosOnline version

Términos clave de la programación de videojuegos.

by Alex
1

Conjunto de pasos ordenados para realizar una tarea.

2

Estructura de control que repite un bloque varias veces.

3

Elemento de memoria cuyo valor puede cambiar durante la ejecución.

4

Plantilla que define atributos y métodos de objetos de un tipo.

5

Instancia de una clase que posee estado y comportamiento.

6

Programa que traduce código fuente a lenguaje ejecutable.

7

Proceso de localizar y eliminar errores en el código.

8

Espacio de almacenamiento temporal que usa el programa.

9

Medida de la eficiencia y velocidad de ejecución.

10

Conjunto de elementos con los que interactúa el usuario.

11

Componente central que ejecuta la lógica del juego.

12

Programa interactivo diseñado para entretener o educar.

4
2
6
3
7
11
12
9
10
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.