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Juego STEAM: Verdadero o Falso

Yes or No

Played 3

About this activity

Descubre ideas clave sobre aprendizaje STEAM.

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Mexico

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Juego STEAM: Verdadero o Falso
 

Juego STEAM: Verdadero o FalsoOnline version

Descubre ideas clave sobre aprendizaje STEAM.

by JOSE CARLOS HERNANDEZ GONZALEZ
1

Podemos aplicar a todos los campos formativos el aprendizaje STEAM

2

El pensamiento computacional es un componente clave dentro de las prácticas STEAM.

3

En STEAM, los objetivos de aprendizaje se limitan a memorizar conceptos sin aplicar.

4

La creatividad y el diseño se incorporan en múltiples fases del aprendizaje STEAM.

5

La metodología STEAM integra ciencia, tecnología, ingeniería, artes y matemáticas de forma interdisciplinaria.

6

Las fases de esta metodología son 6

7

En STEAM, se prioriza resolver problemas con una única disciplina.

8

La tecnología debe estar siempre al frente y no considerar el desarrollo de habilidades manuales.

9

Las artes no influyen en la resolución de problemas STEM.

10

La evaluación en STEAM puede incluir productos finales, procesos y reflexión metacognitiva.

11

En el aprendizaje STEAM se promueve el aprendizaje basado en proyectos para resolver problemas reales.

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