New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos Clave en AR/VR y Aprendizaje

Crossword Puzzle

Played 2

About this activity

Conceptos esenciales de AR/VR y aprendizaje.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos Clave en AR/VR y Aprendizaje
 

Crossword Puzzle

Conceptos Clave en AR/VR y AprendizajeOnline version

Conceptos esenciales de AR/VR y aprendizaje.

by Adrian Alcazar
1

Presenta datos digitales superpuestos al entorno real mediante pantallas.

2

Entorno generado digitalmente que simula la experiencia para el usuario.

3

Sistemas que ajustan ejercicios y retos a cada estudiante según su progreso.

4

Medición y análisis de datos de interacción para comprender el aprendizaje.

5

Forma de aprendizaje breve centrada en habilidades concretas.

6

Aplicación de dinámicas de juego para aumentar motivación y participación.

7

Modelos que recrean situaciones para entrenar habilidades sin riesgo.

8

Espacios digitales que permiten interactuar como si fueran reales.

8
6
3
5
1
4
7
2
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.