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You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
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by Elvira
1

: Controlan la posición y dirección del objeto ( ej . " mover 10 pasos " )

2

: Inician una secuencia de instrucciones cuando ocurre algo específico ( ej . " al presionar bandera " , " al hacer clic en este objeto " ) .

3

: Realizan cálculos matemáticos , compara valores o combina texto ( ej . " \ ( 10 + 5 \ ) " , " verdadero o falso " ) .  

4

: Modifican la apariencia del objeto ( ej . " cambiar de disfraz " , " decir hola por 2 segundos " )

5

: Permiten almacenar y modificar datos que cambian a lo largo del programa ( ej . para una puntuación en un ) .

6

: Reproducen sonidos o ( ej . " tocar tambor " )

7

: Detectan información del proyecto o del usuario ( ej . " tocando color " , " distancia a . . . " ) .

8

: Gestionan el flujo de un programa , como repetir acciones ( bucles ) o esperar ( ej . " esperar 1 segundo " , " repetir 10 veces " ) .

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