New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Iklan, Poster, dan Slogan

Froggy Jumps

Played 128

About this activity

Perbedaan Iklan, Poster, dan Slogan

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Iklan, Poster, dan Slogan
 

Froggy Jumps

Iklan, Poster, dan SloganOnline version

Perbedaan Iklan, Poster, dan Slogan

by ari aryanto
1

Aku berisi ajakan singkat dan mudah diingat. Aku sering kamu lihat di dinding sekolah atau spanduk jalan.

2

Aku ingin membuat orang membeli sesuatu. Aku sering muncul di TV, radio, atau internet. Aku punya merek, harga, dan gambar produk.

3

Aku punya gambar menarik dan pesan sosial. Aku mengajak orang melakukan sesuatu, misalnya menjaga kebersihan atau hemat energi.

4

Aku singkat, padat, dan penuh semangat. Aku mudah diingat karena bahasaku ringkas.

5

Aku mengandung kalimat promosi dan bujukan. Aku digunakan perusahaan agar orang tertarik membeli.

6

Aku tidak menjual barang, tapi menyampaikan pesan moral. Aku punya warna mencolok dan desain kreatif.

7

Aku bisa berbentuk video, suara, atau gambar. Tujuanku membuat orang tertarik pada barang atau jasa tertentu.

8

Aku mengajakmu berbuat baik dengan kalimat singkat.

9

Aku sering digunakan untuk kampanye sosial. Gambarku besar, hurufku tebal, dan penuh warna.

10

Aku berisi ajakan dan promosi, tapi tujuanku ekonomi, bukan sekadar sosial.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.