New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Casos de Uso: Verdadero o Falso

Yes or No

Played 2

About this activity

Desafía tu conocimiento sobre casos de uso.

Created by

Colombia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Casos de Uso: Verdadero o Falso
 

Casos de Uso: Verdadero o FalsoOnline version

Desafía tu conocimiento sobre casos de uso.

by maria camila sierra barrera
1

Un caso de uso describe una interacción entre un actor y el sistema para lograr un objetivo.

2

En un diagrama de casos de uso, los actores siempre son sistemas externos y nunca personas.

3

Los actores pueden ser personas, sistemas externos o roles dentro de la organización.

4

Un caso de uso puede incluir flujos alternos y condiciones pre y post.

5

Los casos de uso deben describir únicamente el comportamiento interno de los módulos y no interacción con el usuario.

6

Un caso de uso reemplaza a los diagramas de clases en UML.

7

Los requisitos de un sistema se pueden documentar mediante casos de uso y diagramas de casos de uso.

8

Cada caso de uso debe tener solo un flujo, no existen flujos alternos.

9

El flujo principal de un caso de uso representa la secuencia de pasos para alcanzar el objetivo.

10

Un caso de uso siempre debe describir procesos internos del sistema sin mencionar al usuario.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.