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Marketing Mix: ¿Ves lo correcto?

Yes or No

Played 4

About this activity

¿Qué sabes del marketing? Decide sí/no.

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Spain

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Marketing Mix: ¿Ves lo correcto?
 

Marketing Mix: ¿Ves lo correcto?Online version

¿Qué sabes del marketing? Decide sí/no.

by Shly Leta
1

La gamificación se usa en educación, marketing y salud, entre otros campos.

2

La gamificación requiere necesariamente que se usen videojuegos completos para funcionar.

3

Garantiza participación a largo plazo sin cambios ni ajustes.

4

Solo funciona en empresas grandes y no puede aplicarse a otros sectores.

5

Puntos, insignias y tablas de clasificación son ejemplos típicos de elementos de gamificación.

6

La gamificación aplica elementos de diseño de juegos en contextos que no son juegos.

7

La retroalimentación continua y rápida es una práctica común en sistemas gamificados.

8

No es posible adaptar la gamificación a contextos educativos o formativos.

9

El objetivo principal es aumentar la participación y la motivación de los usuarios.

10

Los puntos nunca se restan; siempre se ganan al completar tareas.

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