Memory Game A Good Kind of Trouble: Growth MatchOnline version Match early habits with end-of-story growth. by Kiera Kisic Still has a strong sense of right and wrong , but stands up for herself and others Avoids trouble Shares feelings openly wears armbands against the "rules" follows all the rules takes risks that are worth it Is unsure about friendships has strong friendships by being more open Doesn't know how to make new friends or what group she belongs in Realizes Bernard is nice; he's just big Judges Bernard and says he's a bully Keeps feelings inside Brings all groups together at the basketball courts Has a strong sense of what' right and wrong but doesn't speak up