New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

Tecnología Educativa

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Tecnología Educativa

Crossword Puzzle

Played 20

About this activity

Resuelve el siguiente crucigrama partir de la lectura realizada (El aprendizaje de las TIC, TAC, TEP en una escuela normal).

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Tecnología Educativa
 

Crossword Puzzle

Tecnología EducativaOnline version

Resuelve el siguiente crucigrama partir de la lectura realizada (El aprendizaje de las TIC, TAC, TEP en una escuela normal).

by Sherlyn aburto
1

Tecnologías de la Información y de la Comunicación.

2

Tecnologías del Aprendizaje y Conocimiento.

3

Tecnologías del Empoderamiento y la Participación.

4

Incluye los recursos para que docentes y estudiantes accedan a plataformas tecnológicas que faciliten la comunicación virtual.

5

Trata del software educativo (aplicaciones, plataformas, etc.).

6

Son instrumentos utilizados para pensar, aprender, conocer, representar y transmitir a otras personas conocimientos y aprendizajes adquiridos.

7

Forma de expresar una situación, se refiere a la coherencia.

8

Coherencia entre claridad y exactitud.

9

Fuerte absorción tecnológica en todos los sectores sociales.

10

Son los pasos que se desarrollan para una investigación, ya sea social o científica.

11

Son aquellos recursos digitales orientados a la enseñanza para fomentar el aprendizaje, tanto para el docente como para el estudiante.

12

Son el desarrollo de un proceso educativo que surge desde el aula al entorno social

10
5
3
9
12
11
4
2
7
6
1
8
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.