New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Diagrama de flujo en programación

Yes or No

Played 0

About this activity

Reto rápido sobre diagramas de flujo

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Diagrama de flujo en programación
 

Diagrama de flujo en programaciónOnline version

Reto rápido sobre diagramas de flujo

by Góngora García Lidia Britanny
1

Las flechas no deben cruzarse en ningún diagrama de flujo.

2

El óvalo se usa para indicar el inicio y el fin del diagrama.

3

Un rombo representa una decisión que puede tener dos o más rutas.

4

El paralelogramo solo se usa para procesos.

5

Un diagrama de flujo representa el flujo de un algoritmo usando formas geométricas básicas.

6

Un rectángulo representa una operación o proceso a realizar.

7

Un diagrama de flujo no puede representar bucles.

8

Las flechas muestran la dirección del flujo de ejecución.

9

El rectángulo indica una decisión.

10

La salida de datos siempre se representa con un círculo.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.