New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Katak Lompat Kata Tanya

Froggy Jumps

Played 112

About this activity

Permainan ini membantu murid Tahun 3 mengenal pasti kata tanya yang betul melalui soalan mudah dan menarik. Murid perlu memilih jawapan yang betul supaya katak dapat melompat ke daun seterusnya. Soalan berbentuk situasi harian dengan tiga pilihan jawapan (1 betul, 2 salah).

Tujuan permainan ini ialah untuk menguji pemahaman murid tentang kata tanya.

Jom bantu katak melompat dengan memilih jawapan yang betul!

Created by

Malaysia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Katak Lompat Kata Tanya
 

Froggy Jumps

Katak Lompat Kata TanyaOnline version

Permainan ini membantu murid Tahun 3 mengenal pasti kata tanya yang betul melalui soalan mudah dan menarik. Murid perlu memilih jawapan yang betul supaya katak dapat melompat ke daun seterusnya. Soalan berbentuk situasi harian dengan tiga pilihan jawapan (1 betul, 2 salah). Tujuan permainan ini ialah untuk menguji pemahaman murid tentang kata tanya. Jom bantu katak melompat dengan memilih jawapan yang betul!

by NUR FATIN SAHIRA BT HARUN IPG-Pelajar
1

__________________ kamu tinggal?

2

__________________ kamu makan nasi tadi?

3

__________________ baju kamu basah?

4

__________________ kamu beli pensel ini?

5

__________________ yang jatuh atas lantai itu?

6

__________________ yang menolong kamu siapkan kerja rumah?

7

__________________ kamu tidak hadir semalam?

8

__________________ harga buku latihan ini?

9

________ warna beg sekolah kamu?

10

_________ kamu menyiapkan kerja rumah itu?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.