New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

UN SALTO INEVITABLE AL APRENDIZAJE

Froggy Jumps

Played 16

About this activity

PARA QUE AVANCE WEBY Y PUEDA LLEGAR A SU DESTINO RESPONDE LAS PREGUNTAS SELECCIONANDO UNA RESPUESTA TIENES VEINTE SEGUNDOS Y TRES INTENTOS.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
UN SALTO INEVITABLE AL APRENDIZAJE
 

Froggy Jumps

UN SALTO INEVITABLE AL APRENDIZAJEOnline version

PARA QUE AVANCE WEBY Y PUEDA LLEGAR A SU DESTINO RESPONDE LAS PREGUNTAS SELECCIONANDO UNA RESPUESTA TIENES VEINTE SEGUNDOS Y TRES INTENTOS.

by JOSE RAUL SAUCEDO MATUS
1

CONTEXTO SOCIAL ACTUAL EN QUE VIVIMOS

2

LA IA EN LA EDUCACIÓN LA UNESCO PROPONE

3

GENERACIONES EN LA EDUCACIÓN A DISTANCIA-VIRTUAL.

4

HERRAMIENTAS DIGITALES EN GENERAL.

5

TAC TECNOLOGIAS DEL APRENDIZAJE Y DEL CONOCIMIENTO

6

FOMENTA LA PARTICIPACIÓN ACTIVA Y AUTONOMÍA DE LOS USUARIOS

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.