New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

RETROALIMENTACIÓN DE CONOCIMIENTOS

Crossword Puzzle

Played 0

About this activity

RETROALIMENTACIÓN DE CONOCIMIENTOS IMPORTANTES SEGUNDO PARCIAL DE INVESTIGACION DE OPERACIONES

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
RETROALIMENTACIÓN DE CONOCIMIENTOS
 

Crossword Puzzle

RETROALIMENTACIÓN DE CONOCIMIENTOSOnline version

RETROALIMENTACIÓN DE CONOCIMIENTOS IMPORTANTES SEGUNDO PARCIAL DE INVESTIGACION DE OPERACIONES

by daniel velazquez
1

El método más famoso de programación lineal

2

Variable de exceso o de holgura

3

Monte Carlo es un tipo de esta técnica

4

Problema clásico de asignar n tareas a n personas

5

Modelo para distribución de productos desde almacenes

6

Variable que solo toma valores 0 o 1

7

Teoría de von Neumann

8

Limitación del modelo

9

Letra típica del valor objetivo

10

Forma de resolver PL con 2 variables dibujando

11

Cola más simple en notación Kendall

12

Algoritmo holandés de camino mínimo

13

Qué tan sensible es la solución óptima

14

Programación con variables enteras

12
7
10
8
4
11
1
2
3
5
14
13
9
6
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.