New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Desafio de Trigonometria

Yes or No

(1)
Played 30

About this activity

Teste seu conhecimento de trigonometria.

Created by

Bolivia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Desafio de Trigonometria
 

Desafio de TrigonometriaOnline version

Teste seu conhecimento de trigonometria.

by Diana Bautista
1

tan(x) = sin(x)/cos(x) para cos(x) ≠ 0.

2

O cosseno de 0° é igual a 1.

3

tan(0°) é igual a 1.

4

sen²x + cos²x = 1.

5

O seno de 180° é igual a 1.

6

π/2 rad é igual a 270°.

7

sen²x + cos²x é igual a 0 para todo x.

8

O seno de 0° é igual a 1.

9

π rad equivalem a 180°.

10

O seno de 90° é igual a 1.

11

El símbolo aspa representa la raíz cuadrada.

12

En la fórmula general, la solución es x = (-b ± sqrt(b^2 - 4ac)) / (2a).

13

El término "aspa" se usa en español para referirse al símbolo × (multiplicación).

14

En la fórmula general, el denominador es a + b.

15

El discriminante Δ nunca puede ser negativo en la fórmula general.

16

La fórmula general sólo se aplica cuando a = 1.

17

El discriminante se denota normalmente como Δ y es igual a b^2 - 4ac.

18

Si Δ > 0, la ecuación cuadrática tiene dos raíces reales distintas.

19

La fórmula general resuelve ecuaciones cuadráticas de la forma ax^2 + bx + c = 0 con a ≠ 0.

20

La solución de la fórmula general no implica dividir por 2a.

21

Un rectángulo con base 4 y altura 3 tiene área 8.

22

El área de un círculo es πr^2.

23

El área de un círculo es 3.14 × diámetro.

24

El área de un rectángulo se calcula multiplicando la base por la altura.

25

El área de un círculo es π × diámetro.

26

El área de un trapecio se calcula como (b1 × b2) × altura.

27

El área de un triángulo es (base × altura) / 2.

28

El área de un paralelogramo es base por altura.

29

El área de un cuadrado es lado al cuadrado.

30

El área de un cuadrado se obtiene sumando los lados.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.