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scratch en educaplay

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Preguntas rápidas sobre Scratch para aprender jugando.

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Spain

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scratch en educaplay
 

scratch en educaplayOnline version

Preguntas rápidas sobre Scratch para aprender jugando.

by Manuel G
1

Un sprite no puede tener más de un disfraz en Scratch.

2

En Scratch, la ejecución del programa suele iniciarse al hacer clic en la bandera verde.

3

Un escenario es el fondo donde ocurre la historia y los Sprites se ven sobre él.

4

En Scratch, los eventos sólo pueden iniciarse al hacer clic en la bandera verde.

5

El escenario impide cambiar el fondo durante el programa.

6

Un sprite es un objeto que puede moverse, verse y ejecutar scripts.

7

Un bucle se implementa con bloques como 'repetir' para hacer una acción varias veces.

8

Los bloques de Scratch sólo existen para movimiento y jamás para apariencia.

9

Los bloques de control se usan para operaciones matemáticas y no para repetir acciones.

10

Un bloque de código en Scratch representa una instrucción que ejecuta un comportamiento del sprite.

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