New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Actividades didácticas: verdad o mentira

Yes or No

Played 1

About this activity

Quiz sobre actividades didácticas.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Actividades didácticas: verdad o mentira
 

Actividades didácticas: verdad o mentiraOnline version

Quiz sobre actividades didácticas.

by America Andrade
1

Es útil variar modalidades: individual, en parejas y en grupo.

2

Todas las actividades didácticas deben hacerse en clase y nunca fuera de ella.

3

Las actividades deben durar al menos 90 minutos cada una, sin excepción.

4

El aprendizaje basado en proyectos implica resolver un problema real y producir un resultado.

5

La evaluación formativa se realiza durante el proceso para guiar la enseñanza.

6

Las actividades deben alinearse con los objetivos de aprendizaje y las competencias.

7

El aprendizaje basado en proyectos siempre concluye sin evaluación continua.

8

Un objetivo de aprendizaje debe ser medible ni evaluado.

9

Las actividades didácticas promueven aprendizaje activo y participación.

10

El uso de tecnologías en didáctica es recomendable solo en educación superior.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.