New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Essentialism Chapters Quiz

Yes or No

Played 1

About this activity

True or False: Essentialism ideas.

Created by

United States

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Essentialism Chapters Quiz
 

Essentialism Chapters QuizOnline version

True or False: Essentialism ideas.

by CJ
1

Chapter 1 is about the power to choose.

2

Chapter 5 highlights the perks of being unavailable.

3

Chapter 4 discusses trade-offs and which problem you want to handle.

4

Chapter 19 focuses on chaos and distraction.

5

Chapter 18 is about digital detox.

6

Chapter 3 is about cutting off trivialities and managing time by saying yes.

7

Chapter 12 says you should uncommit by quitting all your long-term goals.

8

Chapter 18 claims flow means abandoning routines and improvising.

9

Chapter 6 is about sleeping.

10

Chapter 9 covers the power of extreme criteria.

11

Chapter 9 promotes lax, broad criteria for easy decisions.

12

Chapter 7 argues to completely abandon play and spontaneity.

13

Chapter 3 focuses on cutting off trivialities to manage time.

14

Chapter 14 argues that setting boundaries leads to freedom.

15

Chapter 7 advocates embracing the wisdom of your inner child.

16

Chapter 2 views saying no as honest and knowing your limits.

17

Chapter 1 emphasizes the power to choose what to commit to.

18

Chapter 5 promotes the perks of constant availability.

19

Chapter 20 states that the essentialist life rejects sleep to maximize waking hours.

20

Chapter 4 discusses trade-off: what problem I want/can handle.

21

Chapter 12 is about editing.

22

Chapter 2 states that saying no is honest and shows limits.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.