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Herramientas digitales en la educación

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Played 2 %Accuracy 80 Average time 00:57

About this activity

Descubre herramientas de gamificación y su impacto

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Ecuador

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Herramientas digitales en la educación
 

Herramientas digitales en la educaciónOnline version

Descubre herramientas de gamificación y su impacto

by Thalia Nathalia Giron Jimenez
1

Canva es utilizado solo por docentes en Manabí, Ecuador.

2

Google Classroom no influye en la experiencia de aprendizaje de los estudiantes.

3

Genially facilita aprendizaje activo y participación del estudiante.

4

Google Classroom, en un estudio, mostró mejoras significativas en rendimiento académico frente a un grupo de control.

5

EducaPlay está enfocado en estudiantes con escolaridad inconclusa para enriquecer el aprendizaje.

6

Genially solo sirve para escape rooms y no para otros contenidos interactivos.

7

EducaPlay no sirve para evaluar a los estudiantes en ninguna asignatura.

8

Kahoot y Quizizz generan menos participación que las clases tradicionales.

9

Genially permite integrar elementos del juego como retos, niveles, recompensas, narrativas, pistas y retroalimentación dentro de una misma actividad.

10

Kahoot y Quizizz son evaluaciones a través de cuestionarios que aumentan la participación.

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