New game
Download
Get Academic Plan
Share game
Crossword Puzzle
Crossword Puzzle

Crucigrama

Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Crucigrama

Crossword Puzzle

Played 6

About this activity

Metodología

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Crucigrama
 

Crossword Puzzle

CrucigramaOnline version

Metodología

by SEREKY MAGDALENO ROBLEDO ZAMARRIPA
1

Conjunto de aprendizajes donde el estudiante es el protagonista de su propio proceso, realizando tareas de análisis y síntesis.

2

Aplicación de elementos de juegos (puntos, insignias, niveles) en entornos de aprendizaje para motivar la participación.

3

Es el aprendizaje de la era digital que postula que el conocimiento reside en las redes y las conexiones.

4

Metodología donde se presenta un problema complejo, y es el punto de partida para desarrollar conocimientos

5

Es el elemento final, que debe ser creado y presentado al final de un proyecto (ABP)

6

Técnica que usa la narración de historias para transmitir contenidos y lograr una conexión emocional y memorable con la audiencia.

7

Metodología que invierte el orden tradicional: la adquisición de contenidos se hace en casa y la práctica en el aula.

8

Tipo de aprendizaje cooperativo donde estudiantes con habilidades similares se instruyen o trabajan juntos.

9

El objetivo principal de la Gamificación es aumentar la _______y el compromiso del estudiante.

8
4
6
9
5
3
1
2
Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.