New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Britain’s Youth & Mass Media (1918-1979)

Froggy Jumps

Played 1

About this activity

Media shaping UK youth culture

Created by

United Kingdom

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Britain’s Youth & Mass Media (1918-1979)
 

Froggy Jumps

Britain’s Youth & Mass Media (1918-1979)Online version

Media shaping UK youth culture

by Johnny
1

When did the BBC begin regular radio broadcasting, influencing young people in Britain?

2

Which medium most popularized teen culture, fashion, and slang in 1950s Britain?

3

The term 'teenager' became common in Britain largely due to mass media in which decade?

4

The rise of which group in 1963 helped shape British youth culture through music and fashion?

5

British comics like The Beano and The Dandy influenced youth culture in the 1950s–60s. Which publication helped popularize humor among youths?

6

What technology in the 1950s brought moving images into homes and shaped youth identity?

7

Which act (1959) shaped censorship of media and restricted 'obscene' content affecting youth culture?

8

Which subculture's fashion and music were popularized by the 1960s British music press?

9

Which medium helped spread American rock and roll to British teens in the late 1950s?

10

By the late 1970s, which medium remained central for youth media, influencing fashion and identity alongside TV?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.