New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Conceptos Fundamentales de la Programación Orientada a Objetos

Crossword Puzzle

Played 0

About this activity

Descubre términos fundamentales de POO.

Created by

Mexico

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Conceptos Fundamentales de la Programación Orientada a Objetos
 

Crossword Puzzle

Conceptos Fundamentales de la Programación Orientada a ObjetosOnline version

Descubre términos fundamentales de POO.

by Norma Isela Sanchez Zapata
1

Plantilla que define la estructura y el comportamiento de objetos.

2

Instancia concreta creada a partir de una plantilla para usar sus propiedades y acciones.

3

Característica que distingue a una instancia de otras, incluso con estado similar.

4

Conjunto de valores que describen las condiciones actuales de una instancia.

5

Conjunto de acciones que una instancia puede realizar ante estímulos.

6

Propiedades que almacenan datos sobre una instancia.

7

Funciones asociadas a una estructura que realizan acciones.

8

Mecanismo para crear nuevas estructuras basadas en otras, reutilizando código.

9

Facultad que se tiene para ocultar el estado de un objeto, de tal manera que sólo sus métodos puedan extraer o modificar los valores de sus atributos

10

Se refiere a la cualidad que poseen los objetos para modificar de cierta manera su comportamiento en función de un contexto dado.

2
6
3
5
4
7
1
10
9
8
Are you sure you want to leave the page?

If you leave, you will lose the game in progress.