New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Competencias digitales en la escuela

Yes or No

Played 1

About this activity

La escuela como promotora de competencias digitales

Created by

Ecuador

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Competencias digitales en la escuela
 

Competencias digitales en la escuelaOnline version

La escuela como promotora de competencias digitales

by Jorman Velasquez Acuria
1

Las competencias digitales para la sociedad incluyen seguridad en línea y privacidad.

2

Las escuelas deben enseñar alfabetización digital básica a todos los estudiantes.

3

La educación digital promueve la participación cívica en la sociedad.

4

Todas las herramientas digitales utilizadas en la escuela deben ser propiedad de una empresa privada.

5

La competencia digital incluye habilidades de búsqueda, evaluación y uso ético de la información.

6

La evaluación de competencias digitales no debe incluir aspectos éticos ni de seguridad.

7

El aprendizaje digital puede favorecer la colaboración y el aprendizaje entre pares.

8

La escuela debe reemplazar completamente las habilidades analógicas por digitales.

9

Los docentes no necesitan formación específica en tecnología educativa.

10

La competencia digital solo es relevante para áreas técnicas, no para humanidades.

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.