New game
Download
Get Academic Plan
Share game
Integrate it into your platform

You can integrate the game into an LMS compatible with LTI 1.1 or LTI 1.3 such as Canvas, Moodle, or Blackboard. This way, the scores will be automatically saved into the platform’s gradebook.
Download
You have exceeded the maximum number of games you can integrate into Google Classroom with your current Plan.

To integrate as many games as you want in Google Classroom, you need an Academic Plan or a Commercial Plan.

You have exceeded the maximum number of games you can integrate into Microsoft Teams with your current Plan.

To integrate as many games as you want in Microsoft Teams, you need an Academic Plan or a Commercial Plan.

Downloading games is an exclusive feature for users with an Academic Plan or a Commercial Plan.

Get your Academic Plan or your Commercial Plan now and start integrating your games into your LMS, website or blog.

If you wish, you can download a demo game here and test its integration:

Quiz Kreativitas & Inovasi Pendidikan (Kelas 6)

Froggy Jumps

Played 2

About this activity

Uji kreatifitasmu dalam belajar

Created by

Indonesia

Download the paper version to play

Make your own free game from our game creator
Compete against your friends to see who gets the best score in this game

Top Games

%
Anonymous
Anonymous
%
%
%
You have exceeded the maximum number of games you can print with your current Plan.

To print as many games as you want, you need an Academic Plan or a Commercial Plan.

Print your game
Quiz Kreativitas & Inovasi Pendidikan (Kelas 6)
 

Froggy Jumps

Quiz Kreativitas & Inovasi Pendidikan (Kelas 6)Online version

Uji kreatifitasmu dalam belajar

by Tanti Indah
1

Apa manfaat utama kreativitas dalam pembelajaran?

2

Alat atau pendekatan apa yang mendorong kolaborasi di kelas kreatif?

3

Langkah awal desain proyek kreatif biasanya adalah?

4

Nilai penting dalam pembelajaran berbasis desain?

5

Contoh tugas projek yang sesuai kelas 6?

6

Bagaimana cara mendorong ide baru siswa?

7

Apa tujuan penggunaan teknologi sederhana?

8

Ciri pembelajaran yang menyenangkan?

9

Peran guru dalam proses kreatif?

10

Tahapan umum desain pembelajaran inovatif?

Are you sure you want to leave the page?

If you leave the page, you will lose your game progress.