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Crucigrama: Conceptos de Programación Orientada a Objetos

Crossword Puzzle

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Conceptos clave de POO en un crucigrama.

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Mexico

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Crucigrama: Conceptos de Programación Orientada a Objetos
 

Crossword Puzzle

Crucigrama: Conceptos de Programación Orientada a ObjetosOnline version

Conceptos clave de POO en un crucigrama.

by Hermes Francisco Montes Casiano
1

Mecanismo que protege los datos de un objeto y controla cómo se accede a ellos.

2

Capacidad de una clase para adquirir atributos y comportamientos de otra.

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Habilidad de un mismo método para comportarse de distintas formas según el objeto.

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Proceso de representar solo las características esenciales de un objeto, ocultando los detalles.

5

Principio que permite aprovechar componentes existentes para evitar escribirlos nuevamente.

6

Plantilla que define las propiedades y comportamientos de un tipo de objeto.

7

Instancia concreta creada a partir de una clase.

8

Función que describe una acción que puede realizar un objeto.

9

Dato que representa una característica de un objeto.

10

Método especial que inicializa un objeto al ser creado.

11

Conjunto de métodos que una clase promete implementar.

12

Uso de varios métodos con el mismo nombre pero diferentes parámetros.

13

Redefinición de un método heredado en una clase hija.

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